﻿using Common.Base;

namespace GameCommon.Args
{
    public class MouseDraggedArgs
    {
        public MouseDraggedArgs(Position mousePressedPosition, Position mouseReleasedPosition)
        {
            this.MouseReleasedPosition = mouseReleasedPosition;
            this.MousePressedPosition = mousePressedPosition;
        }

        public Position MousePressedPosition { get; private set; }

        public Position MouseReleasedPosition { get; private set; }
    }
}